Waaaay back in July I wrote about some rules ideas for the game, and finished up by saying that the next step was to have a look at building some characters. So in the 3+ months since that post I've been working on the Character creation process for the game and am delighted to be writing today that I have some thing to share:
Here is a sort of preview, WIP, very non-final draft for Character Creation!
A few caveats:
- In the Homelands section, the Kingdoms of Alba are all named, but 'The Storm Isles' is the only available option just now.
- In the Heritage section, I want to include more options here as I quite like these. For those select few who know what this means, I've not forgotten The Lizard Legion. There's no way this game is getting finished without the option for you to play as a lizard person if you want.
Even just getting to this point, it's been an interesting, challenging and fun process. My initial idea for making characters was to have you roll for your Clan and that would be it (so the clans would be similar to Backgrounds in Troika or Failed Careers in Electric Bastionland). But I wanted Alba itself to have a stronger presence, even when making your character. So your character's homeland has become the most significant decision or roll you'll make in the Character creation process, and that feels right to me.
![]() |
art by André Houot, via The Lost Treasure Chest |
As for the Clans themselves I'm quite happy with where they're at. I enjoyed writing the mottos and bringing a little bit of Westeros energy to them. And I think they achieve another aim that I had for this process, which was for it to serve a dual role as a referee resource as well. For instance, if you're the person running the game, and you wanted to introduce an NPC who happened to be from the Seawolf clan, you could have a quick look and see that the Seawolf equipment list includes charcoal and chalk hair dye, so a noticeable detail about this NPC might be their jet black hair with white streaks through it.
Perhaps my favourite discovery from this has been the Truths mechanic. Truths are exactly what they sound like: True statements about your Character. If one or more of your Character's Truths would be beneficial when making a Check, you can re-roll the Check. Depending on the Truth and the situation, the Truth might mean you don't even need to make a Check.
Having decided on that, I revisited how Fire might work. Fire is not that easy to get. So when it is used it should be big, it should be impactful, it should be your Character realising their full potential. So: When your Character has to make a Check, you can burn Fire to automatically succeed on the Check. Guidance for the referee will be to offer the player the chance to describe the best possible outcome, if they wish.
There's more I'd love to get into but I'm already way over the time I have for writing this post, so I'll round off with a sample Character I rolled up last night using this Character Creator. The notes at the bottom are my initial thoughts on what this character would be like, using the results from the Character Creator as prompts. I found these ideas came pretty naturally but I've had my head in this stuff for a while now, so it might be useful to include some guidance for new players on fleshing out their character in this way.
Meantime I've come up with a character that I'd be excited to play, which is a good starting point at least!
*******
No comments:
Post a Comment