Friday, May 3, 2024

A Hundred Thousand Hags


Last time I talked about hags in RPGs and how cool it would be to see a hag that wasn't just another wicked witch. This time I'm putting my money where my mouth is and sharing my take on hags! Generally I wanted my hags to be ancient and strange, to know useful things, and to be having a fantastic time themselves. So this is what I came up with and am using in my games, which are set in a sort of mythical version of Scotland. So far the players have only met one, but she left such a strong impression that the quest to find another hag is one of the main threads driving the characters forward.

The Hags
These venerable wise women are a law unto themselves. They are not beholden to clans, monarchs or even one another. Even Kings listen when they speak. 

Each hag has achieved, through decades of questing, planning and ritual, a sublime and unique self-actualisation. Changed beyond the bounds of mortality, it is the bold, the foolhardy and the desperate who seek them in their distant sanctuaries. For the hags know how all that is will be lost, how all that was will be again, and how all that is to come may yet be changed.

Creating a Hag
Roll 2D10 on the tables below and combine the results to generate a name for this hag.  
D10 Element Aspect
1 Blind Bone
2 Bloom Eye
3 Frost Fire
4 Moss Horn
5 Prism Moon
6 Salt Shroud
7 Shadow Skin
8 Thistle Stone
9 Thunder Water
10 Wither Wind

Next roll 3D10 on the tables below to answer the following questions about this hag:
  • How has she chosen to express her physical form?
  • What does she surround herself with?
  • What is her manner towards visitors?
D10 Feature Surroundings Manner
1 Animated hair Animals Cheery
2 Astounding age Carvings Cryptic
3 Distributed form Crystals Direct
4 Round body Insects Excitable
5 Magnificent wings Mushrooms Flustered
6 Many eyes Rags Grim
7 Many limbs Roots Prickly
8 Menacing size Skeletons Relaxed
9 Terrible beauty Whispers Tender
10 Unashamed decoration Wisps Weary

Example
I roll a 5 and a 3 for the hag's name, conjuring forth The Prism Fire Hag.  Haha! She sounds pretty cool already! I'm immediately getting a mental picture of some crystalline glass or rock formations with multi-coloured fires dancing inside.

For her physical feature I get a 3 on the D10: She has a distributed form.  Now we're talking - this hag lives as a gestalt network of crystals that pulse and glow with magic fire from within when she speaks.

For her surroundings it's a 2, she has lots of carvings around her.  This fits well with her distributed, mineral-based form: I was already thinking she probably dwells in a cave. As to what the carvings are, this seems like the ideal way for her to answer the important questions the players surely have for her: The truth is revealed in a new carving! And the carvings that are here already tell the stories of the people who've sought the hag's guidance before, so this is also a good place to reveal some unexpected info that could be useful to the players when they visit. I'd probably leave this undefined until the last possible moment, so whatever is written here is relevant to the characters' current situation.

(I pause briefly to find a d10 because I realise I've actually been rolling a d12 so far...)

Finally a roll of 8 tells me this hag is relaxed when she has guests.  Amazing: She's super-chill.  You feel right at home in her warm, crystal caves.

So here's our hag:

The Prism Fire Hag
  • Her essence is contained within an extensive crystal network that glitters in the depths of her subterranean home.
  • The crystals glow and pulse with chromatic inner fire to the calming warmth of her voice.
  • She bestows her wisdom in the form of carvings that form on the surrounding cave walls.
I'd be pretty excited for my players to meet this hag!

What's Next?
Ideally the description of a significant NPC should include something they want. What can the characters do for the hag in return for her council? I've left this out here as this is usually the sort of thing I'd base on the state of the game and the characters.  Here are some examples of things the hag might want though:
  • An agreement sealed
  • A debt collected
  • An event witnessed
  • A message delivered
  • An ingredient found
  • A prophecy fulfilled
Other than that I would like to expand these tables to be D20-based for even more unique hag variations, but I'm pleased with the results from the D10 tables.  And a hundred thousand hags seems like plenty for the time being!

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