I watched The Northman recently. It was fantastic, and I've been thinking about it a lot. Before I say anything more about it: Spoilers ahead. With that out the way, here’s 10 things I remember from the film:
- An active volcano
- Longships on a rough sea, returning with treasure
- Mystic seers in firelit barrows
- Warriors empowered by beast spirit rituals
- Björk as a Hag!
- Death-shinty?!
- A sword that can only be drawn at night or at The Gates of Hel
- A battle for that same sword with a SKELETON THAT COMES TO LIFE
- Bloody vengeance!
- A valkyrie riding into the gates of Valhalla
Powerful stuff! And nothing in that list would feel out of place in Legends of Alba. Watching the opening, which shows longships approaching a coastal hill fort, felt just like seeing through my mind’s eye when I’ve been thinking about the game. It was an exciting moment, because so much of it is still only in my head, I’m always glad to discover things that already exist that I can point to and say, “it looks like this”:
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Hrafnsey, from The Northman |
So it was inspiring for game design reasons, but I also loved how it went about telling its story. Norse mythology feels like pretty well-trodden ground (maybe more so in games than films) and often you’ll get straight-up retellings of the Norse myths, maybe even characters from those myths will feature to add authenticity. The Northman isn’t an original story either (I understand it’s based on the legend that inspired Hamlet). Where I think the film shines narratively, is in taking the values and beliefs behind the tales it draws from, and telling its story with those ideas at its foundation.
It’s a revenge tale. There’s catharsis and you’re encouraged to feel it alongside Prince Amleth (the protagonist) as he reaps bloody vengeance. But it also doesn’t shy away from the hollow non-life of a character like that. He cannot truly live until his tragedy is avenged. But what life remains for him after that?
Along the way, there is the suggestion of an answer to that question, a path opens up that could lead Amleth to a resolution, if not to happiness. He meets his equal in Olga, whose sorcery(!) proves a match to his might. She gets an awesome line which I am probably going to misquote but it’s something like “You can wound a man’s body. I can break his mind”. She’s a great character and together they make an excellent team. They go on to forge a relationship based on companionship, respect and trust. It was an unexpected but welcome thing to see in a film like this.
But this is also a story about VIKINGS seeking a warrior’s DEATH in BATTLE! And it makes a point of glorifying this belief, as those who held it might have. Amleth’s visions - of being carried off on horseback by a magnificently fierce-looking Valkyrie, to where he is awaited in Valhalla - look incredible. But the film also (I think) shows the stubborn and wounded-masculine side of this fantasy. Towards the end he and Olga, now pregnant with their unborn twins, are bound for escape. A future together in Orkney. A fresh start. But Amleth, still not done with the old vengeance, dives off the boat and swims ashore to face the final showdown. He chooses to secure a good death at the cost of a good life. It’s tragic, it’s vainglorious, it’s idiotic.
I’m spending a lot of time just now poring over old myths and folklore, along with anything I can find on Scotland’s pre-Christian history. It’s tempting to look back on the beliefs of that time as being more virtuous than those of today. This was Before Capitalism, after all. But thinking about the ideas in The Northman, it seems just as likely that there were equally stupid and toxic beliefs back in ancient times too. Good to keep perspective I think.
So that’s The Northman. What an absolutely smashing film from two years ago.
That’s all for just now, till next time!